Latest master branch engine(21/12) broke some of my Blueprints

Hello everyone,
I would like to report this :alt text
Up until yesterday (promoted from 12 days ago) everything worked fine. It seems that something in latest master branch broke compatibility with some of nodes.
Another thing i would like to report is that when you property matrix a few sprites system opens up a new window.Now if you double click on any single sprite system closes property matrix window!Instead of having 2 tabs open you now only have one.If you do it other way around it works as intended.

Thank you.

EDIT:It appears that it’s an easy fix.You can now cast straight from return values so i just deleted casting nodes and everything works again.I do not know if my previous setup was faulted or not but since it worked then and now it doesn’t ,i had to report it.

Hi ,

Property Matrix behavior seems to only affect Sprites. I tested this in 4.6.1 and latest promoted and saw same thing. Have you seen this with any other asset types? I have entered a bug report for developers (UE-6986), but I can add any additional information if you have seen this in other circumstances.

Can you be more descriptive about setup with your nodes, both before and after your workaround? I’d like to see if this is an intended change or a bug. Thanks!

I think it only affects sprites but to be honest i have nothing more than sprites in my game so i am not really good in debugging anything else :slight_smile:

I believe this has to be an intentional change but i would really like to know if this is case.I am sending you corrected nodes so you can get an idea on how “new” system works.

Yea, comparing this to what I see in 4.5 version of your project, this is way it should be. In fact, you could have skipped cast in earlier versions as well, as it wasn’t necessary in this case. I’m double checking now, but it seems like latest promotable simply removed option for redundant casting.

sweet!Unreal is getting smarter and smarter!
Another thing i would like you to take a look is this:

using lighting in a sprite that uses a ‘translucent lit sprite’ material only shows(renders) in perspective view and not in front view.In front view it is always black.

Sure! Go ahead an open a new post and we’ll take a look.