Trying to save blueprint crashes editor

It’s my main character blueprint, if i try to save it crashes the editor, even without changing anything. I can’t work if I can’t fix this issue

MachineId:92535338486F0C64A99F5B9ACF2E758C
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

UE4Editor_CoreUObject + 1489734 bytes
UE4Editor_CoreUObject + 1433838 bytes
UE4Editor_CoreUObject + 1433767 bytes
UE4Editor_CoreUObject + 1314212 bytes
UE4Editor_CoreUObject + 1561959 bytes
UE4Editor_CoreUObject + 719754 bytes
UE4Editor_CoreUObject + 719302 bytes
UE4Editor_CoreUObject + 1562512 bytes
UE4Editor_CoreUObject + 1160842 bytes
UE4Editor_CoreUObject + 719754 bytes
UE4Editor_CoreUObject + 719302 bytes
UE4Editor_CoreUObject + 1164732 bytes
UE4Editor_CoreUObject + 1156821 bytes
UE4Editor_CoreUObject + 1485349 bytes
UE4Editor_CoreUObject + 1565119 bytes
UE4Editor_CoreUObject + 1538645 bytes
UE4Editor_UnrealEd + 1816073 bytes
UE4Editor_UnrealEd + 2691067 bytes
UE4Editor_UnrealEd + 2678408 bytes
UE4Editor_UnrealEd + 6362720 bytes
UE4Editor_UnrealEd + 3220840 bytes
UE4Editor_UnrealEd + 3272415 bytes
UE4Editor_UnrealEd + 11205477 bytes
UE4Editor_UnrealEd + 11045921 bytes
UE4Editor_UnrealEd + 11047798 bytes
UE4Editor_Slate + 593398 bytes
UE4Editor_Slate + 1550797 bytes
UE4Editor_Slate + 1042055 bytes
UE4Editor_Slate + 1048425 bytes
UE4Editor_Slate + 1449609 bytes
UE4Editor_Slate + 2151274 bytes
UE4Editor_Slate + 2338307 bytes
UE4Editor_Slate + 436236 bytes
UE4Editor_Slate + 162103 bytes
UE4Editor_Slate + 842243 bytes
UE4Editor_Slate + 778598 bytes
UE4Editor_Core + 2484537 bytes
UE4Editor_Core + 2431867 bytes
UE4Editor_Core + 2489582 bytes
UE4Editor_Core + 2421522 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 3122854 bytes
UE4Editor!FEngineLoop::Tick() + 3641 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2216]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]