Trying to save blueprint crashes editor

It’s my main character blueprint, if i try to save it crashes the editor, even without changing anything. I can’t work if I can’t fix this issue

MachineId:92535338486F0C64A99F5B9ACF2E758C
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

UE4Editor_CoreUObject + 1489734 bytes
UE4Editor_CoreUObject + 1433838 bytes
UE4Editor_CoreUObject + 1433767 bytes
UE4Editor_CoreUObject + 1314212 bytes
UE4Editor_CoreUObject + 1561959 bytes
UE4Editor_CoreUObject + 719754 bytes
UE4Editor_CoreUObject + 719302 bytes
UE4Editor_CoreUObject + 1562512 bytes
UE4Editor_CoreUObject + 1160842 bytes
UE4Editor_CoreUObject + 719754 bytes
UE4Editor_CoreUObject + 719302 bytes
UE4Editor_CoreUObject + 1164732 bytes
UE4Editor_CoreUObject + 1156821 bytes
UE4Editor_CoreUObject + 1485349 bytes
UE4Editor_CoreUObject + 1565119 bytes
UE4Editor_CoreUObject + 1538645 bytes
UE4Editor_UnrealEd + 1816073 bytes
UE4Editor_UnrealEd + 2691067 bytes
UE4Editor_UnrealEd + 2678408 bytes
UE4Editor_UnrealEd + 6362720 bytes
UE4Editor_UnrealEd + 3220840 bytes
UE4Editor_UnrealEd + 3272415 bytes
UE4Editor_UnrealEd + 11205477 bytes
UE4Editor_UnrealEd + 11045921 bytes
UE4Editor_UnrealEd + 11047798 bytes
UE4Editor_Slate + 593398 bytes
UE4Editor_Slate + 1550797 bytes
UE4Editor_Slate + 1042055 bytes
UE4Editor_Slate + 1048425 bytes
UE4Editor_Slate + 1449609 bytes
UE4Editor_Slate + 2151274 bytes
UE4Editor_Slate + 2338307 bytes
UE4Editor_Slate + 436236 bytes
UE4Editor_Slate + 162103 bytes
UE4Editor_Slate + 842243 bytes
UE4Editor_Slate + 778598 bytes
UE4Editor_Core + 2484537 bytes
UE4Editor_Core + 2431867 bytes
UE4Editor_Core + 2489582 bytes
UE4Editor_Core + 2421522 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 3122854 bytes
UE4Editor!FEngineLoop::Tick() + 3641 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2216]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

So it seems to only happen with my main character blueprint. I compile it and there’s no errors, but when I try to save I get that Access Violation code.

I did notice when I updated from 4.6 to 4.6.1 is when it started happening. There was a message saying there was some files in the epic/engine folders that maybe should be there? Could this be causing it?

Hi spinav,

Try migrating the character and it’s assets to a new project. Then see if it compiles and saves without crashing in the new project. If it does crash, hit the submit button on the crash reporter pop up window and copy and post the callstack here. This will help us pinpoint the exact reason for the crash.

If it does not crash in the empty project, make a copy of the original project and delete the character folder. Then migrate the character and associated files back to the original project.

Thanks

Hi spinav,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Hi, its resolved, thank uou for your help!