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[Closed] Reset Component Pitch/Yaw on Character Movement

Ok so I've got this problem, and unfortunately most answers here are related to cameras and not components.

I'm designing a Metroid game with some teammates as a graduation project for school. I'm working on the Morph Ball, and it was relatively easy to get the ball to respond to a LocalRotation component referencing the Mesh itself. However, I'm not sure how to get the pitch/Yaw to reset to default up/down (or zero) when I move forward. Help with this would be appreciated.

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asked Dec 22 '14 at 03:58 PM in Blueprint Scripting

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The question has been closed Dec 22 '14 at 05:07 PM by Erasio for the following reason:

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