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[Suggestion] Level Streaming

I was reading about how to set up level streaming to be distance based in this artcile: https://rocket.unrealengine.com/docs/ue4/INT/Editor/LevelEditing/LevelStreaming/UserGuide/index.html

My suggestion is wouldn't a combination of this and level streaming volumes be the easiest solution? IE use a level streaming volume to define the area of the level you want to stream in and then simply have a "distance" parameter that you can specify on the volume to have the level stream in when the player is X units away from any edge? Seems a much easier way to visualize everything and a more simple setup as well.

Just a thought.

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asked Mar 11 '14 at 02:01 AM in Everything Else

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ue4-archive ♦♦ STAFF
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Hi Peter,

Thank you for your feedback.

have a "distance" parameter that you can specify on the volume to have the level stream in when the player is X units away from any edge

The radius would simply be a larger volume around the already existing volume. You would solve this by scaling the volume to cover all of the area you want the streaming to begin from instead. I am not sure how a radius around the volume would be any different from simply scaling the volume larger, but if you can explain the benefit, I can put in a feature request.

-Alexander

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answered Mar 11 '14 at 02:01 AM

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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:01 AM

Yes, very good point. I was simply reading about the idea of having it distance based rather than volume based and came up with a suggestion for a more stream lined configuration without really thinking through what the need for it would be :P

I'm now curious why the article even mentions distance based streaming and how to set it up? I can't for the life of me think of a reason why this would be better than volume based streaming.

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