Good day. I have a character that I’ve scaled to a normal height vs the giant blue guy. My character is 170 cm or UE4 units which is about 5.57743 feet. But when i bring them into the character object the camera is too far from the player. In the CPP constructor where the Arm length is specified as 300 i tried to make it 100 → 50->10 and nothing showed any change. I tried going the other direction and made the arm length 10000 that worked but any value less than 300 will not. Is there a clamp on this somewhere configurable that can allow me to make the arm shorter?
#Solution
" I tried going the other direction and made the arm length 10000 that worked but any value less than 300 will not. Is there a clamp on this somewhere configurable that can allow me to make the arm shorter?"
If you have a blueprint of your character such as MyCharacter, the settings there will override those in the C++ constructor!
This means you absolutely must change the TargetLength in the BP of the character, rather than using C++
This is only something to consider for C++ classes that have a Blueprint version in the Editor.
Rama
Thank’s Rama I tried this printing out the arm length and it is indeed going to 0 even in the negative if needed but I guess its the distance of the camera that’s attached to the arm that is my issue because even at 0 the camera is too far from my camera. I guess i have to look up how to move said camera. Thank you sir…
For those looking for the BP solution i found one here though it’s not solving my current issue: Unreal Engine 4 Tutorial: Smooth Zoom using Mouse Wheel for Top Down Template
To anyone trying to adjust the follow cam I used the Add Local Offset in the begin play to apply a camera offset for the initial camera position. Got me the results i needed.