I´d like to change my characters eye height with blueprint. The screenshot shows my attempt (this is the character blueprint). When pressing “h”, nothing happens. Pressing “z” (as reference) changes the cameras position, so the blueprint as such works. But moving localy is not exactly what I want.
You are actually changing the eye height when you hit H but you cant see the change because you are using a camera component in your BP i think? Baseeyeheight sets the height of the camera component that is active by default player controller, so it gets overridden when you use a custom camera. In this case you’ll just need to set the camera location by 20 units in Z axis.