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[Closed] Pakege android

ogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context ** LogPlayLevel:Display: UEDeployAndroid.MakeApk: LogPlayLevel:Display: ====22/12/2014 21:07:57====PREPARING TO MAKE APK================================================================= LogPlayLevel:Display: Accesso negato. LogPlayLevel:Display: Building Java with SDK API 'android-21' LogPlayLevel:Display: UEDeployAndroid.CheckDependencies: C:\Users\Giacomo\Documents\Unreal Projects\MyProject\Binaries/Android/MyProject.apk is out of date due to newer input file C:\Unreal Engine 4.6.1\Engine\Binaries\Android\UE4Game-armv7-es2.so LogPlayLevel:Display: UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\Giacomo\Documents\Unreal Projects\MyProject\Intermediate/Android/APK, except for predexedLibs LogPlayLevel:Display: UEDeployAndroid.UpdateProjectProperties: LogPlayLevel:Display: ====22/12/2014 21:08:01====UPDATING BUILD CONFIGURATION FILES==================================================== LogPlayLevel:Display: Accesso negato. LogPlayLevel:Display: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel:Display: Accesso negato. LogPlayLevel:Display: UEDeployAndroid.MakeApk: LogPlayLevel:Display: ====22/12/2014 21:08:05====PREPARING NATIVE CODE================================================================= LogPlayLevel:Display: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel:Display: Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: C:\NVPACK\android-ndk-r10c/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1 LogPlayLevel:Display: Stacktrace: in UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) LogPlayLevel:Display: in UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage) LogPlayLevel:Display: in UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor) LogPlayLevel:Display: in AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel:Display: in Project.Deploy(ProjectParams Params) LogPlayLevel:Display: in BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel:Display: in BuildCommand.Execute() LogPlayLevel:Display: in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel:Display: in AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel:Display: in AutomationTool.Program.MainProc(Object Param) LogPlayLevel:Display: in AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel:Display: in AutomationTool.Program.Main() LogPlayLevel:Display: Program.Main: ERROR: ERROR: C:\NVPACK\android-ndk-r10c/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1 LogPlayLevel:Display: Eccezione non gestita: System.InvalidOperationException: Nessun processo associato all'oggetto. LogPlayLevel:Display: in System.Diagnostics.Process.EnsureState(State state) LogPlayLevel:Display: in System.Diagnostics.Process.get_HasExited() LogPlayLevel:Display: in AutomationTool.ProcessResult.get_HasExited() LogPlayLevel:Display: in AutomationTool.ProcessManager.KillAll()

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asked Dec 22 '14 at 08:11 PM in Packaging & Deployment

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The question has been closed Apr 06 '15 at 05:26 PM by wittlief for the following reason:

Duplicate Question of https://answers.unrealengine.com/questions/150793/pakege-android-1.html

1 answer: sort voted first

Closing this as a duplicate

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answered Apr 06 '15 at 05:26 PM

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