How do I trigger a swap model or texture for Damage state?

I was wondering how do I swap a model by a trigger - lets say for a damaged version of something or texture swap via trigger? For example if I want to have walls change materials as you walk through, or swap a model with a damaged version of the same model?

Hi Ghostblades,

The Set mesh and Set Material nodes are what you need. You can setup some actions and then once those actions are handled you can apply the new mesh or material via these nodes.

Thank you!

Tim

Hello Tim,

I will give this a try, thank you very much
Best,

Totally worked - thank you :slight_smile: