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How do I trigger a swap model or texture for Damage state?

I was wondering how do I swap a model by a trigger - lets say for a damaged version of something or texture swap via trigger? For example if I want to have walls change materials as you walk through, or swap a model with a damaged version of the same model?

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asked Dec 22 '14 at 09:55 PM in Using UE4

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Ghostblades
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Hi Ghostblades,

The Set mesh and Set Material nodes are what you need. You can setup some actions and then once those actions are handled you can apply the new mesh or material via these nodes.

alt text

Thank you!

Tim

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answered Dec 22 '14 at 10:19 PM

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Tim Hobson ♦♦ STAFF
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avatar image Ghostblades Dec 23 '14 at 02:46 AM

Hello Tim,

I will give this a try, thank you very much Best, Arthur Ramazanov

avatar image Ghostblades Feb 09 '15 at 02:57 AM

Totally worked - thank you :)

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