third person tutorial doesn't work
I opened a fresh third person blueprint to find a small green help thingy. Following it's path, I found the tutorial for building a blueprint third person character.
I followed that tutorial and discovered the same problem as I often do. The tutorial doesn't match what happens in the engine.
I'm using 4.6 and performed the tutorial twice, hitting the same problem. Instead of behaving like the factory-built third-person blueprint where you can run in any direction and control the camera freely, using WASD causes the character to run along those specific global axes, and the camera is only movable by mouse when moving and doesn't go up or down.
https://www.youtube.com/watch?v=6PCOJJRcJ4Y∈dex=14&list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb This is the tutorial, and the video when I discovered this problem. Everything seemed to be running fine up until this point.
Movement seems to be based on the character's local location. The direction that WASD turns the character changes as it is rotated, so it seems like it's based on local location. No idea what's causing this. Does anybody else?
asked Dec 23 '14 at 06:12 AM in Blueprint Scripting
Enable "Use Pawn Control Rotation" in your camera boom -> this should solve all your problems :)
answered Dec 25 '14 at 10:12 PM
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