How can I use variables created in a widget in other blueprints?

So basically I have a TEXTBOX and a BUTTON in my widget blueprint. I want the text in the TEXTBOX to be stored in a variable in an other blueprint when the player presses the BUTTON. how should I do that?

You can Create that variable inside the HUD. Then Get variable inside the widget by using “Get player controller” > “Get HUD” > “Cast to HUD” > “Get VariableName” (HUD is your HUD class you created, eg. my HUD i use in game is called mainMenuHUD). After clicking the button change variable value. Image below: