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How can I use variables created in a widget in other blueprints?

So basically I have a TEXTBOX and a BUTTON in my widget blueprint. I want the text in the TEXTBOX to be stored in a variable in an other blueprint when the player presses the BUTTON. how should I do that?

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asked Dec 23 '14 at 09:34 AM in Blueprint Scripting

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You can Create that variable inside the HUD. Then Get variable inside the widget by using "Get player controller" > "Get HUD" > "Cast to HUD" > "Get VariableName" (HUD is your HUD class you created, eg. my HUD i use in game is called mainMenuHUD). After clicking the button change variable value. Image below:

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answered Dec 23 '14 at 09:57 AM

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