Problem with running on Android

I`ve created Top Down project for mobile platforms. Everything works fine in Editor. But when I deploy level to Device i get level with all white around the Player.

The default lighting seems to become really washed out once deployed to android. The quick-fix I found was to disable Mobile HDR. You can do this by going to Project Settings → Engine - Rendering.

In order to fix it without disabling Mobile HDR you will likely need to customize the lighting so the default textures don’t get washed out. I looked into lowering the intensity on the default source, but the level still looked washed out. It may be be under the lightmass settings under the world settings.