Getting reference to Projectile Movement Component of an Actor

I’m experimenting with the stock FPS project and am attempting to make a homing gun. I have a blueprint laid out as shown in this link. I have a targeting graph set up elsewhere that seems to work fine. My problem is making the link between SpawnActor and Set Homing Target Component. The output and input are incompatible types, which makes sense, but I cannot seem to find a way to extract a reference to the Actor’s Projectile Movement Component via the SpawnActor Return Value pin.

Answered my own question - was not looking in the right spot for the Variables section.