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How can I make a custom move to task?

I'm trying to make my own MoveTo task for the behavior tree using "move to actor", but it ends before my bot reaches the goal. How can I make a good "MoveTo"?

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asked Dec 23 '14 at 04:07 PM in Using UE4

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Loxli
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The problem you're experiencing is caused by misuse of MoveToActor's out pin. It's not a latent function and it's finishing as soon as the request to move to actor is made. The way you have this set up results in finishing the task as soon as the request is made, and I not waiting for the actual move to finish.

Why do you need a custom move-to BT task?

Cheers,

--mieszko

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answered Dec 25 '14 at 05:20 PM

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MieszkoZ STAFF
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avatar image Loxli Dec 29 '14 at 08:13 AM

I need my own "Move To" to implement an "Event receive Abort" in order to stop special animations and sounds. I tried to use blackboard but it doesn't work as I expected.

avatar image MieszkoZ STAFF Dec 29 '14 at 08:44 PM

You might want to try using AIMoveTo BP node. This is a special, custom blueprint node that will trigger the OnSuccess or OnFailure output when the move is finished.

avatar image Loxli Dec 30 '14 at 02:40 PM

Yeah I'm using it, but now I have another problem. I set target actor as a destination, but my bot doesn't follow the actor, instead it goes to some old position of the target it should follow.

I'm sorry, It's difficult to explain.

avatar image MieszkoZ STAFF Jan 07 '15 at 03:33 PM

I've fixed it on Dec 30, but only recently it made it to the github repo. Anyway, it's fixed :)

avatar image mtrebi May 12 '16 at 08:33 AM

Is there a way to specify a custom filter using AIMoveTo function?

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