Turn Static Mesh into Lanscape?
I have a mountian range that i created in sketchup, how would i go about turning this from a static mesh into a landscape within UE4, or are there any external programs i would be able to use?
asked Dec 23 '14 at 08:33 PM in Using UE4
You cant turn a mesh into landscape directly. You'll need to create a heightmap using that mesh in an external program and then use that heightmap to create the landscape. You can use XNormal to do this but you'll also need another mesh(a plane in the size of the landscape) to project the height information.
answered Dec 23 '14 at 08:40 PM
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