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[Request] Team Fundation Server support for Version Control.

Greetings It would be nice if you could add the support for Microsoft's Team Foundation Server for Version Control.

Cheers

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asked Mar 11 '14 at 02:02 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.9k 3662 1989 9113

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:02 AM

Hi Pavel,

You have made this a private question, do you mind if we make it public so that others can see the answer?

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:02 AM

Hi Adam, Not at all - go ahead(I tried but I can't really change it via edit)

avatar image HyperToxic Jan 11 '17 at 05:05 AM

Any update on this? I would love a TFS plug in!!!

Does anyone know of any third party plug ins?

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7 answers: sort voted first

Hi Pavel,

I have added the request to our TestTrack backlog, issue # 325544.

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answered Mar 11 '14 at 02:02 AM

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ue4-archive ♦♦ STAFF
49.9k 3662 1989 9113

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I second this request!!! :)

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answered Mar 07 '15 at 11:04 PM

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Brumsky
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I would also like to see TFS as a source control provider for Unreal Engine.

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answered Oct 26 '15 at 01:51 AM

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andrewtek
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I'm the 3rd one. Would be nice.

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answered Mar 21 '15 at 05:10 PM

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Nick_Smith
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And i'm the 4th one.

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answered Jun 12 '15 at 06:41 PM

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Krakean
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And I also this request++ :-)

All of our source is managed with our private TFS servers (for all platforms, since we use CLion for OSX coding and it has a TFS plugin included and obviously VS2015 has it) - it is extremely difficult to manage Unreal projects concurrently or in addition to existing codebases of ours. While we can migrate whatever needed to a TFS GIT based repo, I'm not sure how the authentication (since we use Active Directory integration with SSO/Kerberos) would work with Unreal.

Also, while M$ has improved Git support a lot, TFS is still best at — you guessed it — TFS Source Control Style! So, it would be a huge plus for Epic, and would also help many people who currently use pUnity and its native visual studio integration at least partially move to Unreal. I know of more than just a few people who's single deciding factor for Unity was being able to manage the total project's codebase VCS in Visual Studio with TFS....not saying that is the most logical thing, but sometimes people just aren't very logical. Go figure!

Thanks for the awesome products and taking time to hear suggestions!

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answered Apr 06 '16 at 03:02 AM

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sietec
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avatar image Jerry.Richards May 15 '16 at 03:28 AM

I support TFS too. git eats too much space and has shown to be problematic in just a short time of using it with UE4.

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What about adding in support for TFS' build servers?

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answered Dec 21 '15 at 10:57 PM

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Brumsky
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