Can I effectively build with just Blueprint? Especially when it comes to gamemodes and the like

I’m loving UE4 so far. But I’ve run into some basic things that I’m not sure how to deal with.

I want to modify/create my own gamemodes so that I can build everything from the ground up, however I can’t figure out how to do that. (Maybe I’m missing something crucial?)

I started a new “Blueprint First Person” project to have a look around, and I found the MyGame, MyCharacter, MyHUD, and MyProjectile class blueprints. When I opened up the MyCharacter blueprint there’s a bunch of nodes in the graph that define “what” the pawn should be doing with the inputs. (That all makes sense to me)

What I don’t understand is where does the project store all the game rules that should be in the gamemode?

Thanks!

Hi RusselDaniel,

There is a blueprint type called “GameMode” at the bottom of the list of possible blueprint types. You store all of your gamemode data in this and call it from the project settings as the gamemode you want to use. More information about blueprints can be found here: Specialized Blueprint Visual Scripting Node Groups in Unreal Engine | Unreal Engine 5.1 Documentation and we have several tutorial videos here: https://www…com/watch?v=cRhWc2kAhqI&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE&index=53.

Thank you and have a great day!