Solid particle path line
How to get solid path line like in ufo
All I managed to achieve with some beam emitters it's ragged lines
I think this can be done just by using one emitter and dynamically changing of interpolation points, but I can't figure out how to do this.
asked Dec 24 '14 at 09:09 AM in Rendering
Hey Givy -
I helped TheJamsh out here, https://answers.unrealengine.com/questions/136507/getting-a-beam-particle-to-follow-a-spline.html , with this issue but you can smooth out the splines by increasing the number of interpolation points.
answered Dec 29 '14 at 04:16 PM
Lovecraft_K ♦♦ STAFF
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