BSP brushes - necessary ?
Should i still roughen out the level geometry using BSP brushes ? Does this provide performance improvements (collision,visibility, maybe?) ? Or is a fully static-mesh based level feasible and encouraged ? The documentation seems to hint at brushes being 'deprecated' and not needed anymore.
asked Mar 22 '14 at 10:27 AM in Using UE4
No. They are not nessesary. I over year haven't used them even once. It really depends on your workflow. I blockout everything using meshes, either simple primitives or rough shapes of what I think I will use.
Work how it fits you best!
answered Mar 22 '14 at 11:15 AM
Since BSPs have been greatly improved compared to UE3, I think it's still worth using them to block out your levels. Moreover, just have a look at Epic's examples. They use BSPs almost everywhere. I'm not sure about performance benefits of using them though.
answered Mar 22 '14 at 10:56 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here