OnHearNoise still not working in 4.6 ?!

Hello,

I’m working on a basic AI and everything is working fine in 4.4, I tried to switch to 4.5 but there was a bug with the PawnSensing. It should be fixed with 4.6 but it’s still not working. The Screen below is working in 4.4 for see and hear. In 4.6 only OnSeePawn is working.

Any idea why and how to fix this?

Thank you!

OnSeePawn does work in 4.6, but OnHearPawn is still broken at this point. (Heard Mieszko mention this a recent Twitch, and have verified myself that hearing doesn’t work).

Make sure in the pawn sensing component added to your AI that you’ve set your peripheral cone angle high enough to see off to the sides if you’re having trouble with OnSeePawn still. For the sound actors, I’ve been kinda faking it with interfaces to the relevant AI using a simple distance test, but look forward to this getting some TLC soon.

OnSeePawn is working great. I was just wondering wy this is still not fixed.
Has someone tested this with the 4.7 preiview?

I had the same problm on UE 4.6.
“OnHearPawn” work on 4.7 Preview 3 fine.