Structure does not display SkeletalMesh type as editable

I’m trying to create a variable of type SkeletalMesh in a user-defined Structure. Unlike other types, if I mark this type of variable as editable, it does not show under the Default Values section and is thus not editable in the editor.

Version: 4.6.1 (official release)

Steps to reproduce:

  1. In the Content Browser, right-click and navigate to Blueprints->Structure under Create Advanced Asset.
  2. Double click the new asset to open the new data structure editor window.
  3. Press the New Variable button
  4. Add a variable and set its type to bool in the dropdown next to the name field.
  5. Ensure the checkbox labeled “Editable” is checked.
  6. Verify in the right-most column of the data structure editor window, Default Values, displays the new variable and that its default value is editable.
  7. Repeat steps 3-6 but set the new variable to type SkeletalMesh.

Expected Result: It’s expected that the new variable of type SkeletalMesh appears under the Default Values column.
Actual Result: The value is AWOL (absent without leave), meaning it doesn’t show up.

Howdy coreyx,

Thank you for reporting this issue. I am going to need a bit more information before I begin digging into your error. What version of UE4 are you currently using when seeing this error and is that build a Binary build of the engine or a source build? Is there a way that i may be able to recreate this issue using a step by step repro?

Any additional information would be greatly appreciated.

Thanks and have a great day!

Hi Sean,

I’ve updated the original report with the information you requested.

Thanks for taking a look!

Howdy coreyx,

Thank you for the update on your original post. I have been able to see the issue that you were experiencing. I have entered Jira Report UE-7048 into our Bug Database so that the issue may be addressed in a future release.

Thanks again and have a great day!

Hey guys, I’m seeing this same issue with Audio Components as well. Is there a way to extend Audio Components and other objects to be editable in user-defined Structures?

Thank you!

Hi barak_moshe,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to reproduce this error on my end? Are they the same as the steps above?