It seems that every function called during gameplay gives an error

Hello everyone,
Since i started using the latest master version from git i get a gazillion errors when i exit my game(0 errors before that with the same blueprints).It seems that there is something wrong with the way this build handles functions.I even get a error from a construction script that is empty!

Hi ,

This looks like a known issue in which the editor throws up erroneous errors. Is it having an impact on your games performance? If not then it is definitely the same error, which shouldn’t negatively affect your game but they are very annoying and are currently being assessed by the development team.

Hello ,
When i play my game more than a few minutes and the errors sum up to ridiculous numbers then sometimes the system kills my main character BP resulting in my game hanging. This happens only with this build and only if i see more than a few hundred thousand (lol) errors.It is not something that i can say with 100% certainty that is being caused by this but my gut tells me it is since i never had never experienced anything like this before.

Try opening one of the functions and then pressing compile. Try the “Set Velocity in World Space” node. Try to compile the function and see if it gives you a specific node that the error is coming from.

As you can see from the picture it gives me no errors whatsoever inside my blueprint.

Do you have a sample project I can take a look at that this is occurring in?

Do we have any progress on this? where you able to reproduce it ?

Not yet unfortunately, can you try opening your task manager on your pc and running the program. Specifically look for the .exe running in your processes and tell me if the memory increases by a significant margin the longer you play until the hang occurs. We have had reports of potential memory leaks and I would like to see if this is what is occurring to you.