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How to get ground material with shadows data?

Hello, I'm trying to find a way to get ground material with shadows so I could use it on my grass meshes. Does anyone know if there is a way to do this?

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asked Dec 25 '14 at 07:28 PM in Rendering

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Rezental
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Hi Nicolas,

Just to clarify, are you wanting shadow information to be baked into your mesh when it's in the shadows?

If that's the case, this is now possible. With the release of 4.6 there is support for foliage painted objects to have baked lightmaps.

If that's not what you need then perhaps this post from the forums may be of some help: https://forums.unrealengine.com/showthread.php?22512-Getting-ground-color-for-grass

Thank you!

Tim

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answered Dec 26 '14 at 02:34 PM

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Tim Hobson ♦♦ STAFF
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avatar image Rezental Dec 26 '14 at 02:48 PM

Thank you for your reply!

Well I'm using dynamic cascaded shadows, so this is the problem. I'm trying to achieve 100% blending between ground and grass. So I was thinking that for that effect I'd need to grab ground texture with dynamic shadows, so later I could use the way from your link.

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