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[Closed] Material on imported mesh disfigured

Hello, so I'm trying to apply a concrete tile material onto a door imported through .fbx and made in blender, but it's quite messed up and disfigured...

alt text

How can I fix this?

My mesh looks like this in blender: alt text

Product Version: Not Selected
capture.png (780.2 kB)
capture2.png (19.0 kB)
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asked Dec 26 '14 at 12:51 AM in Using UE4

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The question has been closed Dec 26 '14 at 02:35 AM by Tim Hobson for the following reason:


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answered Dec 26 '14 at 02:35 AM

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Tim Hobson ♦♦ STAFF
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