[Closed] Material on imported mesh disfigured
Hello, so I'm trying to apply a concrete tile material onto a door imported through .fbx and made in blender, but it's quite messed up and disfigured...
How can I fix this?
My mesh looks like this in blender:
asked Dec 26 '14 at 12:51 AM in Using UE4
The question has been closed Dec 26 '14 at 02:35 AM by Tim Hobson for the following reason:
answered Dec 26 '14 at 02:35 AM
Tim Hobson ♦♦ STAFF
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