Material on imported mesh disfigured
Hello, so I'm trying to apply a concrete tile material onto a door imported through .fbx and made in blender, but it's quite messed up and disfigured...
How can I fix this?
My mesh looks like this in blender:
asked Dec 26 '14 at 12:51 AM in Using UE4
Have you UV mapped your mesh? :)
answered Dec 26 '14 at 01:00 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here