Material on imported mesh disfigured

Hello, so I’m trying to apply a concrete tile material onto a door imported through .fbx and made in blender, but it’s quite messed up and disfigured…

How can I fix this?

My mesh looks like this in blender:

Have you UV mapped your mesh? :slight_smile:

Thank you! Also, is there any way to set the size/location of the texture on the mesh in ue4?
For example, if I would like to make these hexagons smaller, and also slide them a bit so there is a center line of hexagons going down the middle of the mesh, how would I do that?

://i.imgur.com/e0C8vWh.png

You are dealing with a material, not a texture. So, in the material editor, you can change the texture alignment and other stuff.

However, if you want a specific result, I suggest that you create your own texture.