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Material on imported mesh disfigured

Hello, so I'm trying to apply a concrete tile material onto a door imported through .fbx and made in blender, but it's quite messed up and disfigured...

alt text

How can I fix this?

My mesh looks like this in blender: alt text

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asked Dec 26 '14 at 12:51 AM in Using UE4

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ShrewGlue
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Have you UV mapped your mesh? :)

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answered Dec 26 '14 at 01:00 AM

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fighter5347
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avatar image ShrewGlue Dec 26 '14 at 01:08 AM

Thank you! Also, is there any way to set the size/location of the texture on the mesh in ue4? For example, if I would like to make these hexagons smaller, and also slide them a bit so there is a center line of hexagons going down the middle of the mesh, how would I do that? alt text

avatar image buscas31 Dec 26 '14 at 11:02 AM

You are dealing with a material, not a texture. So, in the material editor, you can change the texture alignment and other stuff.

However, if you want a specific result, I suggest that you create your own texture.

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