Hello, so I’m trying to apply a concrete tile material onto a door imported through .fbx and made in blender, but it’s quite messed up and disfigured…
How can I fix this?
My mesh looks like this in blender:
Hello, so I’m trying to apply a concrete tile material onto a door imported through .fbx and made in blender, but it’s quite messed up and disfigured…
How can I fix this?
My mesh looks like this in blender:
Have you UV mapped your mesh?
Thank you! Also, is there any way to set the size/location of the texture on the mesh in ue4?
For example, if I would like to make these hexagons smaller, and also slide them a bit so there is a center line of hexagons going down the middle of the mesh, how would I do that?
://i.imgur.com/e0C8vWh.png
You are dealing with a material, not a texture. So, in the material editor, you can change the texture alignment and other stuff.
However, if you want a specific result, I suggest that you create your own texture.