[Closed] Can only see imported mesh from certain angles
Hello, so I have this simple mesh I've made in blender:
After importing it into UE4 I noticed that it's individual faces/planes are only partially visible: depending on the angle you're view them from.
Here is an example:
Here, only part of the faces are visible, but if you shift over a bit:
You can see some of the earlier missing faces. And if you continue even more:
You can see a different number of faces, I only the faces closest to you are invisible, how can I fix this?
So, how do I fix the issue of difference faces showing different angles depending on your viewpoint? Is this a bug?
I've tagged this as a bug, but if it turns out that it's my fault and I forgot to check a checkbox or something, I will untag it.
asked Dec 26 '14 at 02:16 AM in Using UE4
The question has been closed Dec 26 '14 at 02:34 AM by Tim Hobson for the following reason:
answered Dec 26 '14 at 02:34 AM
Tim Hobson ♦♦ STAFF
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