How do you pass delegates to other blueprints?

I want to send the delegate handle to another blueprint.

This is so I can call a function in blueprint A from blueprint B which I spawn inside blueprint A.

Obviously it’s fairly easy to call a function in blueprint B from A, because I have the instance reference of B. But if I want a global function in A that all B instances can access… - how would I do that?

I suppose another good relevant question is - where is the ‘bind’ option for my custom events?

You have to create an event dispatcher in your class, then ‘bind’ that event when it’s spawned to a function in the global class.