How do you use a trigger box in another actors blurprint?

I’m trying to make a begin overlap event on my enemy’s blueprint… problem is, the trigger box is not a component of the enemy’s actor, and so I can’t find any way to reference it. I can only reference it in the level blueprint, but this creates it’s own problem, as I also need it to reference a variable in the enemy’s actor and I don’t believe it’s possible to use variables from other blueprints.

Is there any way I can both add an event specifically for this trigger AND use it with an external variable?

Trigger box is on Level? And set to overlap all? Test the triggerbox with print string while beeing overlaped by enemy, just print out anything, if it works you are ready for next step.

Hi Robin,

I’m trying to make a begin overlap event on my enemy’s blueprint… problem is, the trigger box is not a component of the enemy’s actor, and so I can’t find any way to reference it.

I think this should help you solve your problem.

and I recommend you [to read this documentation for additional information about blueprints and how it works][2]

Best wishes,

Yes, how do you set to overlap all?

Hi Robin,

I think this should help you solve your problem.

and I recommend you to read this documentation for additional information about blueprints and how it works

Best wishes,

Thanks but I need the trigger to be part of the level and not part of the enemy’s actor, else it’ll start moving around around with it. I tried copy and pasting the event I made the way you shown from a custom blueprint into the enemy’s, but it does seem to be working.

This is what I’ve got so far. (the trigger’s supposed to make the enemy wait 5 seconds and turn around)