Android Packaging with Mac OSX? Missing Component/Env Variables?

Running 4.7 preview, says that either missing component or env variables are missing but I’ve set them all in .bash_profile and logged out and back in, started launcher from terminal where I know they are correctly set.

$ echo $JAVA_HOME
/Library/Java/JavaVirtualMachines/jdk1.7.0_25.jdk/Contents/Home
$ echo $ANDROID_HOME
/Users/_/android-sdk-macosx
$ echo $NDKROOT
/Users/_/android-ndk-r9d
$ echo $NDK_ROOT
/Users/_/android-ndk-r9d
$ echo $ANT_HOME
/Users/_/apache-ant-1.9.3

Unfortunately the documentation for Android packaging is heavily windows-only.
I saw a dead thread saying mac deploy is not supported but was from early this year, but it appears the menu items now exist so it should work ?

Any Ideas?

Edit: I guess not supported :frowning: output of log says

[2014.12.26-19.04.56:782][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file '/Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/' was not found.
[2014.12.26-19.04.56:786][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file '/Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/' was not found.

Are you using the binary version or compiling from source? In 4.7 (binary) this works fine for me, if you are building the editor from source you may want to generate the android files via the Build.sh shell script. Check out this thread for more info: Build UE 4.7.3 with Android support - Programming & Scripting - Epic Developer Community Forums