Production Light build issues
Quick facts: - Levels are being streamed (2 of them) - 1 LMV (Whole Terrain), 1 DIRECTIONAL LIGHT (MOVEBALE), 1 POST - UNBOUND - This crashes at the processing textures stage... - Getting no other critical error that I know of. - Machine (4.0ghz/32ram/4gb Vram)
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: NewPosition >= 0 [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformFile.cpp] [Line: 59]
KERNELBASE + 35740 bytes UE4Editor_Core + 3092349 bytes UE4Editor_Core + 1597688 bytes UE4Editor_Core + 1479058 bytes UE4Editor_Core + 2981860 bytes UE4Editor_Core + 773780 bytes UE4Editor_Core + 2229609 bytes UE4Editor_CoreUObject + 690620 bytes UE4Editor_CoreUObject + 1541319 bytes UE4Editor_UnrealEd + 1780841 bytes UE4Editor_UnrealEd + 2625915 bytes UE4Editor_UnrealEd + 2613112 bytes UE4Editor_UnrealEd + 6316416 bytes UE4Editor_UnrealEd + 3247874 bytes UE4Editor_UnrealEd + 3019512 bytes UE4Editor_UnrealEd + 3474549 bytes UE4Editor_UnrealEd + 6686465 bytes UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214] UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
asked Dec 26 '14 at 04:59 PM in Bug Reports
My issue was related to our world size being to too large and light to complex. This would work on the Mac for some reason but in bootcamp it crashed. This is no longer crashing as we have switched to streaming levels.
Hope that helps.
answered Feb 02 '15 at 05:38 PM
We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information. Thank you.
answered Jan 07 '15 at 08:27 PM
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