Extracting poses from animation sequence for use in aim offset?

I’m using the free animation starter pack from the marketplace to prototype a 1st/3rd-person game and need to add an aim offset system so that the character can point a weapon wherever the player happens to be looking with the mouse. The starter pack has two animation sequences titled Aim_Space_Hip and Aim_Space_IronSights. I’ve set both sequences’ Additive Aim Types to Mesh Space, but dragging either sequence onto the blend graph for the Aim Offset asset that I’ve created results in a bunch of scattered limbs in the preview window. This means that the relevant aiming poses (up, forwards, down, same things to the left and right) will have to somehow be extracted from the animation sequence into their own assets. What is the best way to go around splitting up an animation sequence that has already been imported?

Thanks for the tip. Too bad attempts to search for the highlighted animations in my project fail. I’ve tried re-importing the entire Anim Starter Pack in order to get access to the individual animations highlighted in the second image.

I’ve found a solution to my original predicament and subsequent one in the at https://.unrealengine.com/showthread.php?53471-UNPAID-Chop-the-animations-up

Alonzo Machiraju wrote:

“I’ve found a solution to my original predicament and subsequent one in the at https://.unrealengine.com/showthread.php?53471-UNPAID-Chop-the-animations-up”

(I deleted my original answer to avoid confusion for people with the same question in the future.) It is possible to split up an animation in the editor by following these steps:

  1. Create a copy of the animation you are going to extract smaller animations from
  2. Open the copy
  3. Pause the Animation
  4. Drag the time Slider to the beginning of the animation you want to extract
  5. Right click on the timeline and an option to delete sets of frames will appear
  6. Delete all frames before the animation you want to extract
  7. Drag the time slider to the end of the animation you want to extract
  8. Right click on the timeline to bring up the delete frames option again
  9. Delete all the frames after the animation you want to extract
  10. Name this animation and repeat these steps for each animation you want to extract from the original

Thanks again, Alonzo, for posting the solution you found on the .