UE4 project editing

First is there a way to have multiple people editing the project in real time and then how so.
How do I make a lan server for a game to play with friends on a local network. has ue4 have a framework for it?
contact me at darkvalleyink@yahoo.com

For the first question, that depends on what you mean. If you are looking for something like HeroEngine where people login and run around building and scripting with everything happening being visible to everyone else as it happens, then no. If you mean, can multiple people work on the project at the same time, then yes. To manage this, you would need to set up an SVN using a system like tortoise, perforce, or github. There are instructions on how to set up the local repositories here: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

This is not quite “realtime” in that files will be locked individually, or you can create branches and merge them back into a trunk, but the users won’t see the changes until they update their copy.