How to tile a texture in all three dimensions
Hello, I would like to know how to tile/ repeat a texture in all three dimensions. I figured out how to do it in two dimensions: Dividing an absolute World Position node with an int, and then using a maskcomponent, going into my texture.
This however, tiles it only on the X-Y plane. I would like to tile it on the X-Y, Y-Z and Z-X planes. How do I do this?
UseTextcoord->Multiply->Texture constant1->Append-^ constant1-^
answered Dec 27 '14 at 04:30 PM
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