How to tile a texture in all three dimensions

Hello, I would like to know how to tile/ repeat a texture in all three dimensions.
I figured out how to do it in two dimensions: Dividing an absolute World Position node with an int, and then using a maskcomponent, going into my texture.

This however, tiles it only on the X-Y plane. I would like to tile it on the X-Y, Y-Z and Z-X planes.
How do I do this?

UseTextcoord->Multiply->Texture
constant1->Append-^
constant1-^