Name Mesh Elements after Materials

Is there a way to name the elements of a mesh? It would be more convenient to use the name of the material (the one from the modeling software) instead of “Element 0”, “Element 1”, “Element 2” … Especially since the highlight feature in the static mesh editor doesn’t seem to work.

Hey DasMatze -

No there is currently no way to name the Elements of a Static Mesh’s Material setup, but the highlight should be functional now.

If you are still having this problem please let us now -

Eric Ketchum

Not sure how but it would be great if this was possible. It takes me a while of trial and error to find the correct material slot.

Is this feature even on the radar? Kind of maddening that something like this isn’t available.

Looks like the FBX keeps record of the name used for each face ID. Any reason why this could not be take into account by Unreal?