Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Name Mesh Elements after Materials

Is there a way to name the elements of a mesh? It would be more convenient to use the name of the material (the one from the modeling software) instead of "Element 0", "Element 1", "Element 2" ... Especially since the highlight feature in the static mesh editor doesn't seem to work.

Product Version: Not Selected
more ▼

asked Mar 22 '14 at 12:36 PM in Using UE4

avatar image

402 22 25 39

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey DasMatze -

No there is currently no way to name the Elements of a Static Mesh's Material setup, but the highlight should be functional now.

If you are still having this problem please let us now -

Eric Ketchum

more ▼

answered Aug 11 '14 at 07:13 PM

avatar image

Lovecraft_K ♦♦ STAFF
36.8k 702 260 736

avatar image reedandrader Feb 18 '16 at 06:28 PM

Not sure how but it would be great if this was possible. It takes me a while of trial and error to find the correct material slot.

avatar image reedandrader Oct 14 '16 at 09:11 PM

Is this feature even on the radar? Kind of maddening that something like this isn't available.

avatar image Douglas Lassance Dec 19 '16 at 09:26 AM

Looks like the FBX keeps record of the name used for each face ID. Any reason why this could not be take into account by Unreal?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question