What i should replicate?
Hi, i'm confused about network replication. What I realized is that if a variable is replicated, it is synchronized between the server and the client. Now for example i've start to make an inventory system that have an array which contain structs stored as "Items". I should replicate the inventory the array or both?
At my current point i'm frustrated because if i run some function "OnServer" i cant see any changes on clients. If i run in "multicast" variables isn't synchronized.
There some guidelines to follow? If screen is needed i can post it
asked Dec 27 '14 at 01:15 PM in Blueprint Scripting
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