I can't package a signed game to android play shop
So, my problem is, that if I check "For Distribution" checkbox in the project settings, UE fails to package to game. I checked this forum for solution, but none of them worked, since I am using only the blueprint editor and one of the solutions here was for visual studio, so it does not concern my case. I have changed the signingconfig.xml according to the keystore information.
Here is the error:
Program.Main: ERROR: ERROR: cmd.exe failed with args /c "C:\NVPACK\apache-ant-1.8.2/bin/ant.bat" -quiet release
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
The workaround I have tried is to uncheck the "for distribution" in the editor and make the signing process in the command line. It could package an apk and I tried to sign it manually in the command line. However, it did not work, because the package is already signed, but I can't upload this to google play of course, because the debugging is enabled. I have even tried that: http://stackoverflow.com/questions/5089042/jarsigner-unable-to-sign-jar-java-util-zip-zipexception-invalid-entry-compres Without any luck unfortunately.
All I want is to make a signed apk to upload to google play. I have been working on this for days. Please help!!
Thank you for posting this issue that you have been running into to. I have just tested this in the 4.6 build and the Preview Build and have been able to reproduce what you have been seeing. I have also tested this issue on our internal build and the issue is no longer occurring. At the this time, I am unsure as to when this fix will be implemented into the engine but a fix for this is right around the corner. I will be sure to keep you updated if I receive any more information on this fix.
Thanks and have a great day.
answered Jan 05 '15 at 03:26 PM
[Epic] Gribbs ♦♦ STAFF
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