Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Custom Physics For Procedural Mesh

Hey, im having problems creating proper procedural physics objects. I made a custom physics object for my terrain, however it bakes down the polygons into less. So with terrain, this does not work well. The details of my implementation are in my forum post. I used a copy of UBoxComponent, which is a class that extends shape component. Then I replaced the FKBox with FKConvex in the UBodySetup. I believe it converts this into the lesser quality physics mesh, but I cannot find out how it does this. If anyone has properly implemented, polygon to polygon physics, please let me know.


Product Version: Not Selected
more ▼

asked Dec 27 '14 at 05:25 PM in C++ Programming

avatar image

1 2 4 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question