Hey yall,
I’m having a problem with saving a host and client’s settings, and then loading them back when I perform a ServerTravel.
The general procedure is,
- assign a player a name
- save their name
- do a serverTravel
- load their name
When I do this only 1 name loads for both players even though I’m saving the settings into different user indexes and recalling them with those same indexes [1 and 2].
I’ve attached screenshots and an example of the error.
If anyone can help me out or let me know if I’m doing something fundamentally wrong it’d be appreciated.
–Screenshots–
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