Saving Player Settings for Multiplayer

Hey yall,

I’m having a problem with saving a host and client’s settings, and then loading them back when I perform a ServerTravel.

The general procedure is,

 - assign a player a name
 - save their name 
 - do a serverTravel
 - load their name

When I do this only 1 name loads for both players even though I’m saving the settings into different user indexes and recalling them with those same indexes [1 and 2].

I’ve attached screenshots and an example of the error.

If anyone can help me out or let me know if I’m doing something fundamentally wrong it’d be appreciated.

–Screenshots–

1_AssignName_Player1

2_AssignName_Player1_Complete

3_AssignName_Player2_Complete

4_SavePlayer1_Settings

5_SavePlayer2_Settings

6_ServerTravel

7_PostServerTravel

8_LoadSavedIndex1

9_LoadSavedIndex2

10_FinalError

11_Save_Implementation

12_Load_Implementation

–Download–

Download Example

Did you solved it? I have the same issue :confused: