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Android distored screen

Hi,

I want to test my first game on Android (HTC ONE X+) but i get a distored screen when i start the app. I used the DTX format for my Phone because it has a nVidia Tegra 3 1,7 GHz, Quad-Core processor. Anyone had this iusses befor or know how to fix it?

Thanks! -Thomas alt text

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asked Dec 28 '14 at 11:13 AM in Packaging & Deployment

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BlackNeon
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avatar image [Epic] Gribbs ♦♦ STAFF Dec 29 '14 at 10:25 PM

Hi BlackNeon,

Thank you for posting this issue. Have you attempted to use any of the other Android packaging formats with your project and see if that helps with the issue? What version of UE4 are you currently using and is that version a Binary build or a Source build of the Engine?

Any additional information would be greatly appreciated.

Thanks and have a great day!

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4 answers: sort voted first

Howdy BlackNeon and MarinN,

I have just checked in our Bug Database and UE-6957 has been entered exactly pertaining to this issue. They have seen the error on Tegra 2 devices. At this time I am unsure as to when or what build this issue may be resolved in. I will be sure to keep you updated as I see any progress being made for this issue.

Thanks and have a great day!

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answered Dec 31 '14 at 02:34 PM

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[Epic] Gribbs ♦♦ STAFF
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avatar image MarinN Jan 01 '15 at 05:49 PM

Thanks a lot Sean. Happy New Year to you and BlackNeon and best wishes! May the Force be with you guys :)

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Thank you for posting this issue. Have you attempted to use any of the other Android packaging formats with your project and see if that helps with the issue? What version of UE4 are you currently using and is that version a Binary build or a Source build of the Engine?

Hi Sean

I used the ATC Format as well and got the same result. We are using the 4.6.1 binary build on Windows(64bit).

-Thomas

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answered Dec 30 '14 at 02:09 AM

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BlackNeon
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avatar image [Epic] Gribbs ♦♦ STAFF Dec 30 '14 at 03:28 PM

Hey BlackNeon,

Thank you providing that additional information about the issue. I have attempted a quick repro of this locally and have not been able to recreate what you may be seeing. If you create a new empty template project and then deploy it to your mobile device, are you able to see the same errors as your project? Would you happen to be using any experimental features or anything out of the normal on your project.

Thanks!

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If you create a new empty template project and then deploy it to your mobile device, are you able to see the same errors as your project? Would you happen to be using any experimental features or anything out of the normal on your project.

Hi Sean

I loadet the Paper2D template and exportet it straight to my phone and got the same result. Same with a blank template. I did the Paper2D Introdution on the UE4 Website but i just used my own sprites and did a few changes in the blueprints but not more. So i think i dont use some special or experimental features on my project.

Paper2D: alt text Empty: alt text

Thanks -Thomas

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answered Dec 31 '14 at 09:30 AM

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BlackNeon
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I have a Nexus 7 (2012) that has Tegra 3 as well and I'm experiencing the same problem when trying to run a game that is made with UE4. I also have Nexus 7(2013) and Nexus 5, but for them everything is ok, so I think that it's a compatibility issue - Tegra 3 is not supported for basic lightning. I also checked the following article https://docs.unrealengine.com/latest/INT/Platforms/Android/DeviceCompatibility/index.html and it doesn't say anything about Tegra 3. Tegra 4 is mentioned, but not Tegra 3

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answered Dec 31 '14 at 02:02 PM

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MarinN
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