Hi, i have UE 4.6.1, i am able to run brand new project on ipad, but one my project refuses to run on iPad.
I am able to package-only succesfully the project though.
But i cant run it on the device…
It says in Output log red text “PackagingResults:Error: Error Launch failed! Unknown Error”
Btw - if i open the xcode project and try to run the project manually from Xcode on ipad, i see alert like this "The file n1 (project name) could not be opened because you dont have permission to view it.
I am not sure if this xcode alert is related, may be yes.
May be the scenario is like this - the iOS payload is successfully created, but UE cannot do some changes on it, and so the launch fails.
Regarding to xcode permission problem above, i tried to do everything what is adviced on this page but nothing helped.
What can i do?
Attaching output log.
Many thanks,
L.
(I have XCODE 6.1.1)
Btw 2: If i run from Mac OS Launchpad Console (system application), in time when UE fails the deployment i see message in console like this:
xcodebuild[8115]: BUG in libdispatch client: kevent[EVFILT_READ] delete: “Bad file descriptor” - 0x9