Hello, so I have a blueprint that includes the projectile shooter and the projectile.
The shooter has a morphtarget, and when it’s morphtarget is equal to a specific value I would like to “activate” the projectile movement. (This I already have done)
The problem is, I would only like to apply the projectilemovement to only a single componenet: The “projectile” part of the blueprint.
Is this possible?