Target Point Crash: Get World Location

If you do a Get World Location on a Target Point, the sprite component is exposed and you get a world location off of that. This doesn’t appear to cause any issues in Editor or Stand-Alone, but it will crash a packaged game (tested on Windows 32bit).

I realize that you should be getting an actor location for this intended functionality, but I wanted to submit this info.

Hello,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
Thank you.