Use raycast (center of screen) instead Mouse in UMG
Hi, my porpouse is not use the mouse to select, hover, etc.. in UMG, I want to control it with the crosshair, so if is in the middle of the screen, it is the active widget. Could be possible?. A fake and poor idea could be fixing the position of the mouse cursor always in the middle of the screen, I haven't already get it but probably a better way is viable..
asked Dec 29 '14 at 12:14 AM in Blueprint Scripting
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