Particle max draw distance
In udk was a render distance option in the particle object settings so i made them dissapear on X range. How can i do this in UE4 in a simple way? I tried current max draw distance at the particle options, tried to turn it off with LOD (if i get back close, particle wont show up anymore).
I have smoke in a corridor and too much particle gives red shader complexity so i want to "hide" them on 1500~ range.
asked Dec 29 '14 at 12:47 PM in Rendering
Also you can set up bounds in the particle properties or cull it by distance in the material (Even though i'm pretty sure the last one is kind of making texture disappear rather than actually culling).
answered Dec 30 '14 at 11:15 PM
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