Pathfinding on a moving object / Local space pathfinding
So I'm looking to implement pathfinding on a moving object. Imagine a train or a ship or something like that. I implemented this in unity by transforming back and forth between local and world space when looking up where to go. That way I didn't have to recalculate the navmesh as the ship was moving. In UE4 however, it seemed to be even easier at first glance. I took the approach of parenting the navmesh to my blueprint-based ship.
Right now, this is working okay-ish but there are a couple of issues of varying importance.
I'm really hoping what I want is possible, in some way or another. It really is a core mechanic in my game.
asked Dec 29 '14 at 01:53 PM in Using UE4
Currently navmesh on moving platforms is not supported, but it's really high on our priority list, so stay tuned (but don't hold your breath! ;) ). Regarding navmesh replication, it's not being replicated at all. Currently navmesh is present only on the server, by design. There are plans to load navmesh on clients as well, but that will be working reliably with static navmesh, unless you're willing to take the risk of navmesh differing between server and clients (which is fine if you just need it for information purposes on clients for example).
answered Jan 07 '15 at 01:01 PM
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