UMG SpinBox gives wrong value

I’m trying to make drop count function for my inventory, but ran into a problem with spin box.

Ive setup spinbox’s delta to 1.0, so player can set only integer numbers, but when I press drop, value floors to the wrong number.

Here’s the video, that showing why it give wrong value:

To me, I found the solution. On Value Changed > Set “Value”. Than On Button Press > Make something with “Value” in. That will give me the number I want, instead of what I get on video.

I think Epic should fix it. Or this isn’t a bug???

Oh, this happens in 4.7 Preview and 4.6.1 Release.

Thank you for answering and reporting!

I solved that problem by another way, but still thank you! :slight_smile:

Hello ,

I was able to reproduce this issue on my end. I have written up a report ( UE-7049) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. I would suggest that you try using a “Round” node to get the result you are looking for. This solution worked for me. I hope it helps.

Make it a great day