Visual studio batch build

Hi developers,

how can i add more configurations for shadercompileworker in visual studio with the batch build functionality.

thanks in advance.

Hey -

From Visual Studio you click on Build->Configuration Manager to bring up the Config manager window. In the drop down for “Active solution configuration” select to create a new solution configuration and give it any name you’d like. The same can be done for the solution platform if needed.

Cheers

Hi,

thanks for the answer but i have build it with UnrealVS

cheers

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You should be able to click the gray gear with the Unreal logo in Visual Studio to bring up the “UnrealVS - Batch Builder” window.

From this window you can select which project, configuration, and platform you want to add to the batch build.